SCI FI Channel Greenlights WCG GameQuest for Early 2009
Produced by Granada America and World Cyber Games (WCG); Samsung is the
official production partner
LOS ANGELES and NEW YORK, Oct. 30 -- SCI FI Channel has
greenlit to production WCG GameQuest (working title), an 8-episode
elimination-style reality competition, pitting 12 contestants against each
other in a series of video game challenges in order to find the "Best
All-Around Gamer" in the United States. Shot on location in Los Angeles,
GameQuest is slated to premiere on SCI FI in the first quarter of 2009.
The series features top game titles from various studios and includes
physical challenges that bring video games to life, as well as elimination
challenges in an arena before hundreds of spectators. This exciting new
format features a diverse group of contestants who embark on an intense and
emotional journey, all hoping to win a prize package that includes $100,000
and trips to future World Cyber Games (WCG) events across the globe.
"With two out of every three American households playing videogames,
it's clear that this mainstream phenomenon is a perfect arena for the
Channel's agenda of broadening the brand while celebrating imagination,"
said Dave Howe, SCI FI Channel President. "The colorful and eclectic group
of men and women competitors will simultaneously fit and completely shake
up the ultimate gamer stereotype. We are thrilled to be partnering with WCG
and Samsung for this fun and engaging show."
"Since 2000, the WCG has been at the forefront of e-sports and as we've
grown to 78 countries represented and 1.5 million participants, we've seen
that passion for gaming knows no geographic or demographic boundaries,"
said H.S. Kim, WCG President. "As gaming continues to be the fastest
growing sector of the entertainment industry, we are delighted that we can
continue to lead this revolution and with SCI FI, Granada and Samsung as
partners, bring this show to viewers. The world has never seen a
gaming-related TV series like GameQuest and we are confident that it will
appeal to all levels of gamers and even non-gamers."
In WCG GameQuest, contestants will be first tested in real life
challenges based on a variety of games and then must master the actual
video games themselves. Ultimately, contestants will be forced to rely on
real world and virtual world skills like attentiveness, coordination, and
endurance in order to avoid elimination. But similar to video gaming where
the person with the most skills doesn't always come out on top - for the
winner of GameQuest, it may all come down to pure strategy and knowledge of
other opponents' weaknesses in order to outlast the competition.
Samsung Electronics, the official worldwide partner for the World Cyber
Games, is also the official series production partner.
"GameQuest will showcase the latest in consumer electronics and video
games. Being a part of this ground-breaking series proves Samsung's
commitment to creating products this technology-savvy gamer audience
craves," said Gregory Lee, Chief Marketing Officer of Samsung Electronics.
"We are confident that GameQuest will set an industry precedent for gaming
reality competition and we look forward to seeing what the season has in
store."
WCG GameQuest is a format created by Michael Agbabian and Dwight D.
Smith ("Phenomenon", "Gameshow Marathon" and "Last Comic Standing") who
will executive produce.
"We are delighted to partner with not only one but two top brands in
the WCG and Samsung," said Paul Buccieri, President and CEO, Granada
America. "Michael and Dwight crafted an imaginative and compelling format
that combines the enormous popularity of video gaming with the real drama
of competition. Producing this as our first project for SCI FI is
especially gratifying."
Ivan Garel-Jones, Senior Vice President, Business Affairs, Granada
America, brokered the deal with the WCG and Samsung Electronics. The WCG
and Samsung brokered the deal with SCI FI.
SCI FI Channel is a television network where "what if" is what's on.
SCI FI fuels the imagination of viewers with original series and events,
blockbuster movies and classic science fiction and fantasy programming, as
well as a dynamic Web site (http://www.scifi.com) and magazine. Launched in 1992,
and currently in 93 million homes, SCI FI Channel is a network of NBC
Universal, one of the world's leading media and entertainment companies.
World Cyber Games (WCG) is the global leader in video game tournaments
and video game television. Each year over 1.5 million players compete in
WCG events and online tournaments across 78 countries. The annual WCG Grand
Final is often dubbed the "Olympics of Video Gaming" by major media outlets
as it showcases competitions between national teams and crowns world
champions in the top PC, console and mobile video games. The first WCG
Grand Final took place in Seoul, Korea in 2000. The WCG 2008 Grand Final
will take place in Cologne, Germany, November 5-9, 2008. The WCG 2009 Grand
Final will be hosted by the city of Chengdu, China. WCG event coverage is
presented live on television networks around the world, on WCG.com and via
numerous partner outlets.
Granada America is one of the largest international producers for the
US market and a major force in acquiring, developing and producing scripted
and non-scripted programming for US networks. Since launching in 2004,
Granada America has become a leading producer of non-scripted and scripted
programming in the US producing a slate of successful formats with major US
networks, including Hell's Kitchen and Ramsay's Kitchen Nightmares for Fox,
Celebrity Fit Club for VH1, Phenomenon and Hit Me Baby One More Time for
NBC, Sensing Murder for Discovery as well as First 48 and the S.W.A.T
series for A&E. Granada is a world leader in television production and
distribution, with international production centers in the UK, Germany and
Australia as well as America and programs distributed to over 155
territories worldwide. Our US hit TV show, Nanny 911, has been sold to more
than 60 countries.
Samsung Electronics Co., Ltd. is a global leader in semiconductor,
telecommunication, digital media and digital convergence technologies with
2007 consolidated sales of US$103.4 billion. Employing approximately
150,000 people in 134 offices in 62 countries, the company consists of four
main business units: Digital Media Business, LCD Business, Semiconductor
Business, and Telecommunication Business. Recognized as one of the fastest
growing global brands, Samsung Electronics is a leading producer of digital
TVs, memory chips, mobile phones and TFT-LCDs. For more information, please
visit http://www.samsung.com.
Samsung Electronics America, Inc. (SEA), based in Ridgefield Park, NJ,
is a subsidiary of Samsung Electronics Co., Ltd. (SEC). SEA markets a broad
range of award-winning consumer electronics, information systems, and home
appliance products, as well as oversees all of Samsung's North American
operations including Samsung Telecommunications America, LP, Samsung
Semiconductor Inc., Samsung Electronics Canada, Inc. and Samsung
Electronics Mexico, Inc. As a result of its commitment to innovation and
unique design, SEA was ranked #6 in the Electronics Industry segment in
Fortune Magazine's "Most Admired Companies 2008," and named as one of Fast
Company's "Fast 50 Most Innovative Companies of 2008." Among popular
Business Week rankings, SEC ranked #26 in the publication's "Most
Innovative Companies of 2008" and #21 in the "100 Best Global Brands" for
2007. SEC is also a top patent holder, ranking second overall in the U.S.
in 2007. Please visit http://www.samsung.com or call 1(800) SAMSUNG for more
information.
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